By admin on 3D Studio
Using High Dynamic Range Images (HDRIs) of real life softboxes, you can get real realistic specular highlights in your reflections. Additionally, this material on the […]
Here is the first render of the new virtual studio which we are adding to our library of studios.
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In this studio I’ve used a depth of field pass out of Maya to add more photorealism. The studio textures still need […]
I’ve created a number of studio lights that are placed in the ceilings of all the studios, modelled from real production lights. Whilst they’re not […]
Using a program called ‘MatchMover’ in combination with tracking markers on our green screen set, we created a virtual camera to mimick the real world […]